Based in New York, United States
27 July, 2014
(Prototype) The Wild Wild Pixel is an expansive point and click adventure game that pays homage to its rich ancestry, while carefully introducing modern day game mechanics such as a UI that is both intuitive and user-friendly, without sacrificing gameplay complexity. We join our protagonist Jacques on the eve of another attempted escape of the valley he was born with, fully expecting to mysteriously fail again, but little does he know that this time he’s about to embark on a journey that will reveal what lies beyond those towering walls.
The Wild Wild Pixel was a project done in unison with Fabian Rastorfer’s graduating thesis project for Parsons, Design and Technology. It was an ambitious project led by Fabian Rastorfer and Ben Miller and heavily relied on dialogue, a story with a major twist and exploration. Only the first out of five chapters was made, as its kickstarter ended at 10k out of 45k. It is currently on hold, despite being greenlit and gaining considerable praise from fans and journalists alike.
- Many intuitive puzzles that are based on logic and exploration.
- No illogical item combinations and needlessly cluttered UI.
- A world that is rich with additional, optional quest lines and interactions.
- Subtle storytelling that the player can interpret over the span of the entire game.
- 4-5 chapters, each clocking at around approximately 5 hours.
- Fully voice acted.
- A helpful hint system based on collecting help coins found through exploration.
Cinematic Trailer YouTube
Gameplay Trailer YouTube
Gameplay Video YouTube
Logo & Icon
Awards & Recognition
- "Greenlit on Steam" 19 November, 1989
- "The Wild Wild Pixel has caught my attention at a time when I’m dipping back into the point and click world (...) I hope the Kickstarter reaches at least 60k..."
- Adam Smith, Rock Paper Shotgun
- "An (Wild Wild Pixel) expansive point-and-click adventure that pays homage to those like it that came before it, while also adding some modern day touches."
- Davidlee Jolley, IGM
- "Players have all the power, with each action, even those small ones, of affecting the outcome altogether (Wild Wild Pixel)."
- Julie Morley, Cliqist
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Fabraz is an independent game development studio that prides its diversity both in design, and its developers. Drawing from minds and talent found in New York, Boston, Berlin, Zurich and Bangkok, it is a breeding ground of creativity. Their first game, the critically acclaimed Cannon Crasha, was an action-strategy title released for iOS and Android, and was featured as "...a sure-fire winner!" by Apple. Their second game, Planet Diver, was published on Steam and has been nominated for the Indie Prize, Momocon Indie Awards and was bundled in with the IndieBox. Their newest game, Slime-san, has been nominated for numerous awards, was shown at several exhibits, was part of tons of conventions and is published by Headup Games on Xbox, PS3 and Switch. It is currently ranked as one of the best Switch games on Metacritic. Fabraz is also behind a bunch of other exciting prototypes and game jams!
More information on Fabraz, our logo & relevant media are available here.
Wild Wild Pixel Credits
Lead and Artist
Lead and Programmer