Based in New York, United States
27 July, 2014
(Prototype) The Wild Wild Pixel is an expansive point and click adventure game that pays homage to its rich ancestry, while carefully introducing modern day game mechanics such as a UI that is both intuitive and user-friendly, without sacrificing gameplay complexity. We join our protagonist Jacques on the eve of another attempted escape of the valley he was born with, fully expecting to mysteriously fail again, but little does he know that this time he’s about to embark on a journey that will reveal what lies beyond those towering walls.
The Wild Wild Pixel was a project done in unison with Fabian Rastorfer’s graduating thesis project for Parsons, Design and Technology. It was an ambitious project led by Fabian Rastorfer and Ben Miller and heavily relied on dialogue, a story with a major twist and exploration. Only the first out of five chapters was made, as its kickstarter ended at 10k out of 45k. It is currently on hold, despite being greenlit and gaining considerable praise from fans and journalists alike.
- Many intuitive puzzles that are based on logic and exploration.
- No illogical item combinations and needlessly cluttered UI.
- A world that is rich with additional, optional quest lines and interactions.
- Subtle storytelling that the player can interpret over the span of the entire game.
- 4-5 chapters, each clocking at around approximately 5 hours.
- Fully voice acted.
- A helpful hint system based on collecting help coins found through exploration.
Cinematic Trailer YouTube
Gameplay Trailer YouTube
Gameplay Video YouTube
Logo & Icon
Awards & Recognition
- "Greenlit on Steam" 19 November, 1989
- "The Wild Wild Pixel has caught my attention at a time when I’m dipping back into the point and click world (...) I hope the Kickstarter reaches at least 60k..."
- Adam Smith, Rock Paper Shotgun
- "An (Wild Wild Pixel) expansive point-and-click adventure that pays homage to those like it that came before it, while also adding some modern day touches."
- Davidlee Jolley, IGM
- "Players have all the power, with each action, even those small ones, of affecting the outcome altogether (Wild Wild Pixel)."
- Julie Morley, Cliqist
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Fabraz is an independent game development studio based in New York. Drawing from minds and talent found in New York, Boston, Berlin, Zurich, Bangkok and more, it is a breeding ground of creativity. Its first games were Cannon Crasha and Planet Diver and were met with critical success thanks to appearances on Kotaku, IGN and Apple's own store features. Their newest game, Slime-san, debuted as a Humble Monthly title and was nominated for several awards including the Indie Prize, Bit Awards, Making Games, GDWC and more. It was part of the Indie Arena Booth selection, was on display at the Smithsonian and was featured by Nintendo and Metacritic numerous times. Fabraz is also behind several other interesting prototypes such as the Wild Wild Pixel, Silhouetted Sovereign and Game Jam titles such as Mutiny on Samovar V and Andari Prime. In addition to self-developed video games, Fabraz has also initiated a publishing program to release unique independent games from other developers to the Nintendo Switch. The first title being SpiritSphere DX.
More information on Fabraz, our logo & relevant media are available here.
Wild Wild Pixel Credits
Lead and Artist
Lead and Programmer